|Eternal Darkness box art.|
One particular exception to this rule, however, was Eternal Darkness: Sanity's Requiem by Silicon Knights, released way back in 2002 on the GCN. Here was a game that, at first glance, was a cheap grab at the Cthulhu mythos with eldritch abominations, forgotten gods and Lovecraftian settings (such as the Rhode Island manor, or the underground city of Ehn'gha), which nonetheless manages to stand out for it's original, multi-perspective narrative, interesting combat system and, ultimately, the Sanity system.
|Note the sanity bar, color-coded green.|
|Blur-o-vision, how predictible.|
|How about blood instead of water|
when your sanity drops?
That being said, Amnesia is one of the best examples of horror-provoking, cleverly thought out game ideas of the past few years, but that's a discussion for another time.
* Eternal Darkness: Sanity's Requiem Wikipedia entry
* Amnesia: The Dark Descent Wikipedia entry
* Silicon Knights official website
* Amnesia: The Dark Descent official website