Disclaimer: As this post discusses how DLC can (with a bit of forward planning) help build consistency and thematic cohesion in the game world, several examples are brought. Day-1 DLC, such as "Prisoner of Stone" (Dragon Age: Origins) or the "Gun Sonata Pack" (Bulletstorm) should not be considered as true DLC as their purpose is to serve as an incentive to steer buyers away from used game markets (since said DLC are one-use codes). Such content is usually (if not always) developed concurrent to the main game; therefore analysis towards narrative expansion is rendered inconsequential.
One of Ulysses' markings in Old World Blues, these are common... |
Fallout: New Vegas and its' DLC, however, follow a (relatively) unexplored method of interactivity between the main game and subsequent released content: while the DLC's themselves are mostly self-contained stories, effort has been made to "tie in" their characters, story arcs and (in some cases) lore to each other, as well as to the main game.
Though their function is, thus far unexplained (though speculated). |
What is even more surprising, however, is that Christine is also referenced in Old World Blues, where she was captured and experimented upon (thus the scarring the player character notices when she's first introduced), while hunting down Father Elijah; it is heavily hinted that the events in Big MT result in Elijah's eventual discovery of Sierra Madre (as again, several mentions are made - mostly via environmental cues - about Big MT's involvement in designing and equipping Sierra Madre).
Christine, first shown in Dead Money is revealed to have visited Big MT. |
Several mentions are made across all DLC, as well as at certain points in the original game, that combine into an overarching story line leading into Lonesome Road; both Christine and Dog (Dead Money) reference Ulysses in the DLC's ending slideshow, Joshua Graham (Honest Hearts) makes a passing remark during his first encounter with the player and finally, Old World Blues contains several environmental props, dialogue and audio-only cues hinting at his involvement with Big MT. and the Christine/Elijah conflict.
The Think Tank has some cryptic info regarding Ulysses. |
Ultimately, using said techniques serves as an example that with proper forward planning, the narrative can transcend its' static nature and gain a more believable and quasi-dynamic feel; this, in result, helps the player immerse themselves into the game world, thus enhancing their experience considerably.
Resources
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* Fallout: New Vegas Wiki Page
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