This post contains minor spoilers on Ghost Trick: Phantom Detective's plot. You have been warned.
|Ghost Trick: Phantom Detective|
The concept, while not entirely original, is delivered through a story that's unique and robust, managing to keep the player's interest in seeing it unfold. The game's opening scene does a good job of setting the stage, with recently-deceased Sissel discovering his abilities to travel between objects by "possessing" them and manipulating them, such as opening cupboards or swinging desk lamps. A mysterious presence called "Ray" acts as the game's tutorial, by tutoring Sissel in his recently acquired abilities throughout the first chapter.
|Game's interface during|
Gameplay-wise, the game's unique selling point (object possession and manipulation) is structured as a series of linear puzzles, in which the player must usually work out a route to a specific set of objects, where manipulating them advances the plot in some significant way. Most of these advancements are centred around preventing certain characters from dying, by means of experiencing their final moments (specifically, 4 minutes before their death). The player might, for example, be tasked of preventing a person's death from heart attack by bringing their medication closer to them, or prevent a car crash by viewing the circumstances surrounding it and counteracting them in some way.
|Linear to a fault, presumably|
due to the game's premise.
|Vibrant colours that accentuate|
The soundtrack also deserves mention, as it does a good job of reinforcing the chapters' action and pacing; in particular, the "urgent" set pieces, aided by the soundtrack, offer an exhilarating feeling seldom found in similar games. Character themes are in themselves functional, if uninteresting, content in taking the back seat while exposition and character development take the forefront of the game at those points.
Ultimately, the game boils down to a superbly executed puzzle-adventure with a unique take on death, some truly unpredictable plot twists, well-developed characters and a great combination of smooth graphics - memorable soundtrack.
The only downside comes from the game's rigidly linear nature and short duration; depending on your mileage, this could be a deal-breaker in purchasing the game.